Where do the ‘reformed’ super villains go to find work after they’ve paid their debt to society? Some of them become super-powered security guards in Blackwater.  (I suppose there may also be some super-powered baristas or store-greeters, but that’s another story….)
Now we may get to see whether or not Weresaurus is a dupe or is a functional part of the plan. My guess is the latter, but that wouldn’t have stopped him from killing Bruiser if such a happy opportunity presented itself. Vice versa is true, too, of course, but I’d say Bruiser will wait until they’re completely out before indulging himself that way. He seems a tad more goal-oriented to me.
Great stuff, by the way. *We* can tell that Bruiser is a complex manipulator, not just a super-duper-whooper thug (He’s apparently very much a pinnacle of that ancient profession, hence the compound adjective). However, the Blackwater staff, while, as you say, Jeff, not being completely stupid, has underestimated him badly. I’d guess that’s been encouraged.
Great stuff, playing on the Solomon Grundy/Inedible Bulk (at various times, anyway) stereotype.
Honestly thou this is the wrong response by the warden. if he had a system available to gas them then he should used that first and then if it didn’t work send in the response team. Why more cost effective, less repairs afterwards, and potentially a lot less paperwork dealing with injuries and/or deaths.
Also a fan of the comic and want to see more. 🙂
Lol this makes me want to make a Metahuman Mod for Prison Architect…..
If he used the gas first, the warden probaly couldn’t send in the response team. Even if they were wearing gas masks, if Bruiser and Weresuarus could withstand the gas without any help, that would give them one more advantage when their decks are already stacked against this team. From a American Corporate management perspective, better to send in the possible cannon fodder, er, team first, and if they start losing, gas them, too.
After all, cleaning out the gas probably would cost more than carting away a few bodies. And how much would that much gas cost anyway? And then there’s the EPA paperwork to deal with, and so on…
I disagree but thats ok, my disagreement has no barring on the story 🙂
However its just a matter of design really. Metahuman Prisons would have to have complete environmental control, Your Attempting to contain prisoners that can freeze things next to prisoners that can heat things, along with those that can control air or even turn into gas, and even those that can turn into sand.
Gas not working Pump in a Neutralizing agent or even air and then send in the Troops.
In the Pen and Paper RPG Mutants and Masterminds I had to design a prison for villians because the heros were called in for as in the above situation. Send in the Troops is always a last resort. because it means all other countermeasures have failed (due to sabotage and several villains working together in my case). In my case the Wardens staff had plans and contingency plans layed out. for every villain in every block. and Knowing if the Knockout gas will work or not is not hard to test and prepare ahead of time.
I think we both missed that they already broke out of their containment area so the Troops may be one of the few effective solutions.
Nah, I knew they had already gotten out of that; that’s why it’d be super expensive to use gas; you’d have to fill a larger area than planned for that, if Blackwater was idiot enough, might not even be built to hold the gas, meaning you’d have leaks, which = even more cleanup later, and have to compensate for them.
And it does appear Blackwater’s designers aren’t as competent as you, Nimbian. At least if we go by the management; if they were on the ball, they’d already have known what Evers told them about housing these two in the same facility.